Daily Design: Day 294

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Gain, Fall and Tree.

As such, the game I’ve designed today is…

Apple Picking

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Apple Picking is a game about climbing procedurally generated trees to pick some kind of magic fruit that grows at the top.

Players control their character with either the back controller triggers or the mouse, depending on their preferred layout. Left-trigger or LMB controls the left hand, and right-trigger or RMB controls the right. Holding the corresponding button will make your character grab with that hand.

While a hand isn’t grabbing onto the tree, players can move it with either the keyboard or analogue stick. Pressing (and holding) the button will cause it to grab again.

Players can also swing to another part of the tree by releasing both hands and pushing quickly in the direction they want to jump. As long as they manage to grab whatever they’re aiming for, this is a good way to avoid hard-to-climb areas, such as narrow branches.

Players are successful when they manage to grab all the fruit off a tree. There are a couple of modes – there’s freeform practice, in which players simply climb the tree and grab fruit. There’s a race mode, where players compete on identical trees to see who can do it faster. Then there’s survival mode, where players climb an infinite tree and try to outrace the bottom of the screen – grabbing fruit in this mode will slow the screen down and speed up your opponent’s by an amount relative to your difference in fruit.

That’s it! Thanks for reading. Have a lot of travelling to do today, so the post was way earlier than normal. I’ll be back tomorrow with another quick game concept. 

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