Daily Design: Day 293

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Synthesis, Pipeline and Balancing.

As such, the game I’ve designed today is…

Synthesis Shenanigans

ALCHEMY.jpg

Synthesis Shenanigans is a game about setting up an alchemy factory to run on its own. Players begin the game – as they so often do – by inheriting a run-down building, and are given the task of rebuilding it into a fully fledged alchemic factory.

This is done by placing blocks onto a grid. Each block serves a different function – some may act as conveyor belts, pushing whatever item is on top of it in the direction they’re facing. Others may spawn simple objects, which can then be carried along the conveyor belts.

Every system ends at a storage box, where whatever’s being made will be dropped and can be used (to upgrade the workshop or unlock new blocks) or sold for money, which can also be used to upgrade the workshop and unlock new blocks.

Typically, the best items are made by “synthesising”, which combines two or more items on a special synthesis block. The best combinations occur when items reach the synthesis block at the same time, adding another layer of complexity to how efficient factories are built. Items also build in quality the longer they’re on a production line before they reach a storage box, though it only occurs once per conveyor block – no loops!

Essentially, players are rewarded for using their imaginations and especially for building large, sweeping and complicated production lines. I think a good addition would definitely be some kind of direction – perhaps a debt system like in Recettear, or some other objective to make money a more compelling goal.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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