Daily Design: Day 290
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Specialist, Music and Farm.
As such, the game I’ve designed today is…
Chorus Cultivation is about as casual as games get, because players barely need to interact with it except on rare occasions. It’s largely passive, only requiring players to check back every now and then.
The game is for mobiles and PC, and it’s about growing and collecting different kinds of (fictional) plants. At the outset players can only plant a single seed at a time, though they can unlock more plots as their collection grows.
The plant that grows is slightly random, but is mostly determined by the genre of music that the player listens to on the device. Plants will die if no music is played for a long period of time, but a collected plant can never die. Players can view their collected plants at any time and rearrange them, or even share their pictures with other players. Plants can also be freely traded among players.
Notably, the game would have to either be a totally functional music player or have some kind of relationship with one or more successful media players, such as Spotify or Pandora. While this isn’t a limitation since this game will only ever exist as an idea, it’s a significant problem if it were to ever go into actual development.
The idea behind the plants growing according to genre is to encourage people to listen to music outside of their normal habits, and hopefully expose people to new kinds of music that they’ll enjoy, even (or especially) if it’s something they never would have listened to otherwise.
Trading exists as a means to complete or continue a collection without having to listen to a genre that somebody actively dislikes, rather than as a way to complete the collection while just listening to their normal playlist (unless it’s already very diverse).
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.