Daily Design: Day 286

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Borrow, Hunting and Bound. 

As such, the game I’ve designed today is…

Duel Thief

 

34841644-hunter-walking-with-gun-on-the-forest-road-Stock-Photo-hunter.jpg

Ignore the watermark, it’s just a, uh…feature.

Duel Thief is the story of somebody who decided to take a bunch of old treasure they found in a cabin while lost in the woods, because video game characters shouldn’t always be capable of solid reasoning.

Predictably Surprisingly, this old treasure belonged to the kind of person who hoards old treasure in a strange cabin in the woods, and they’re not happy about it. They also have a gun.

So, players take the role of the thief as they’re hunted through the woods. It’s a first-person stealth survival game – which is a rare genre when I last checked in 2008 – with a slight rogue-like twist. Basically, if the player is killed they have to begin the entire game again. If they escape, they earn rewards based on their difficulty modifiers and what treasures they’ve escaped with.

At the start of each session, players enter the cabin where the treasure is found. Each piece of treasure has a difficulty modifier associated with it, ranging from slower movement speed to adding more enemy hunters. The more the player takes the harder the game will become, but the more they’re rewarded for finishing – rewards include permanent access to new areas of the cabin (and treasures), new characters with different abilities and visual changes.

At any point, the player can opt to drop a treasure. The hunter/s will take the time to go and collect it and the difficulty modifier will be removed after a short timer, though the player will lose more score than they would if they simply never took the item in the first place.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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