Daily Design: Day 285

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Leak, Fall and Taker.

As such, the game I’ve designed today is…

Turning Pail


Turning Pail is a game about stopping the roof from leaking with buckets, because video games aren’t always escapist fantasies.

It’s essentially a management game designed for mobile devices and tablets, where the player has to stop water from accumulating on the floor. The game is sidescrolling 2D, and the player runs from left to right placing buckets. They only have a limited amount, and the buckets must be moved as more leaks begin to build up.

Players can see a leak before it begins actually dropping in order to prepare, but also shouldn’t leave a bucket until it’s done collecting water from whatever leak it’s under. To make matters worse, buckets also have to be emptied when full or they’ll overflow.

So, it’s a dead simple game but potentially very difficult to master. Players have to know when to take the time to empty a bucket, which buckets to move and when.

That’s it! Thanks for reading. I’m currently deep into the Epic Game Jam, so, uh, I’m posting about buckets. I’ll be back tomorrow with another (short) game concept! 


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