Daily Design: Day 283
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Static, Eraser and Saving.
As such, the game I’ve designed today is…
Just in Time
Just in Time is a 2D puzzle game about saving people from horrible deaths via the manipulation of time itself (nifty!).
The protagonist has the power to affect the flow of time, though they’re limited to simply pausing it rather than being able to go forwards or backwards. The game is 2D and sidescrolling, as well as being level based.
Each level begins with something awful just about to happen to somebody nearby. So, our protagonist freezes time, then gets to work. They’re small and weedy, so they can’t pick the person up or do much of anything, really. They can, however, unfreeze time for individual objects at a time.
This is the central mechanic, and the crux of the game. Players have to freeze and unfreeze different levels to get the person (or people) out of harm’s way before they hit a button to completely unfreeze time and watch the results.
For example, if a cinderblock was falling from a great distance onto somebody, the player may need to move something else into place. In this case, it may be as simple as unfreezing a wrecking ball nearby that can knock the cinderblock away, but there may be more steps involved as the missions become more complicated.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.