Daily Design: Day 278
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Hut, Ruining and Automobile.
As such, the game I’ve designed today is…
In Crash Course, players control a near- invulnerable car with the goal of causing as much destruction as possible.
In terms of controls, it’s a fairly typical driving game. Triggers are used for the brake and accelerator, and players can choose to play with either an automatic or manual car and so on.
The difference is that instead of racing others to the finish line, you’re racing others to reach a certain amount of costs in damages. For example, the goal of a race may be $1,000,000 in damages. Damages are caused by (get this) destroying as much as possible.
Players drive special powerful cars that can not only survive direct crashes, but cause the other victim of the crash to fly away like a bullet. This is a primary way of causing damages. Similarly, players can drive straight through the sides of walls, fences and trees – like the batmobile in Arkham Knight, only fun.
Players are much more likely to win by manipulating score multipliers, which can be earned by causing massive damage in a single chain. For example, knocking a car into a tree which then falls onto a petrol bowser and makes it explode will reward far more points than simply driving into the bowser yourself.
Other players can also be destroyed for big points, but it’s not at all easy, as they have high endurance. Knocking players into each other will cause massive damage, however, so opportunities should be looked for.
It’s a simple chaotic game that would be best with local co-op, but should be plenty of fine online. I’m not convinced that the idea would hold up so well in single player, though.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.