Daily Design: Day 277

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Disc, Route and Call. 

As such, the game I’ve designed today is…

Loose Canine


Loose Canine is a game about a dog catching frisbees. It’s all the fun of the real thing at a fraction of the cost!

Players take the role of the dog, and it’s their job to catch as many frisbees in a row as possible. They play in first-person, and a frisbee is caught by jumping up into it – they also don’t need to be returned, for some reason, so just roll with that.

It plays out like a kind of survival game. Players have to catch as many frisbees in a row as possible and missing a single one will end the game. As the game goes on, the frisbees come out faster and more frequently, as well as being at more varied angles and distances. In other words, it gets considerably harder.

Players can unlock new breeds through skilled play, as each frisbee caught adds in-game money. Playing well will start a multiplier, so skilled play is always more rewarding. This money can be spent on new breeds, environments, trainers and frisbees, all of which (except the breeds) are purely cosmetic.

Breeds come with their own unique skills, strengths and weaknesses. The default dog is a Labrador, which is equally skilled in everything. Other breeds include the Border Collie, who moves exceptionally quickly but shakes uncontrollably while standing still, and the Pug that’s shorter, fatter and generally more useless, but will increase the money multiplier for playing as one.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 




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