Daily Design: Day 276

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Conversion, Mud and Obstruct.

As such, the game I’ve designed today is…

Stuck in the Mud

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Stuck in the Mud is a fast-paced third-person shooter about getting stuck in mud, as the more perceptive among you may have guessed.

Players fight atop a large field of dirt, using water guns (and grenades) to turn the field to mud. Once an area is muddy enough, players that step into it will fall in and become stuck. This opens them up to be brutally executed by a surviving player, which is the only way to score kills. I know this took a super dark turn, but just try to roll with it.

There are a few game modes, some of which are fairly typical – team deathmatch, free-for-all, etc. There’s also “escort” mode, in which one team has to try and escort a car from one part of the field to the other. Of course, this car can become stuck just like players, so the idea is to defend it for as long as possible. If it becomes stuck it’ll recover over time, though it’ll be faster if there are friendly players nearby. The attacking team wins if they manage to escort the car to the end before the time limit expires.

It’s a fairly typical third-person shooter, all around, though like Splatoon I think it makes for an interesting take on using space. Many (most) shooters are about using the environment as cover or concealment, but I think there’s a very real change recently towards making the environment more useful and important than ever. Games like Titanfall and the more modern Call of Duty games feature ridiculous forms of movement and a focus on verticality, and the previously mentioned Splatoon is entirely about using the environment to win.

So, I think it’s a good idea to build on this trend. This is sort of a combination of those two ideas – using the environment, but only as a means to defeat your opponent. Plus it sounds hilarious to stick an opponent in mud and then use a giant water gun to golf the head off their body.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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