Daily Design: Day 275
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Sail, Pump and Weigh.
As such, the game I’ve designed today is…
Battle of the Bilge
Battle of the Bilge is a game about competitive water pumping. Two teams of between two and four players battle to keep their boat afloat as their opponents try to sink them. It’s like politics, in a way, only fun.
Players control their characters in third-person from an isometric perspective, choosing between pumping water out of their own boats and filling their opponent’s boats with a different mechanism. The idea is that players have to balance saving their own ship with filling their opponents’. Each mechanism can be used by any number of players with its effectiveness increasing dramatically per player. In other words, two people pumping water out of a boat is vastly more effective than one.
Of course, this would immediately mean that the best solution would simply be for every player to pump water into the opponents’ boat, so there are a couple of things at play to stop that being viable. My first thought was to make it so that water can be pumped out faster than it can be pumped in, but of course, that meant that the match would never end.
So, instead, players can actually hop to other nearby boats, though there are a finite amount in the level. Boats can be sunk fairly quickly but are shared by both teams, meaning that it’s not a viable strategy to simply sink boats that the opponents aren’t in. Players have to balance their “offense” and “defense” and coordinate when they should abandon ship. It’s a totally viable strategy to split up and try to board multiple boats to use, but they’ll be less effective overall than a boat with multiple players aboard.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.