Daily Design: Day 270

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Selection, Wind and Secure.

As such, the game I’ve designed today is…

Big Fans


Big Fans, as the name suggests, is a game about fans that are big. It’s set in a country that’s relatively poor, but is also home to several stores of natural resources – so, naturally, it’s being invaded.

They can’t afford a complex defense system or military, but they do have a gigantic metal fan. Yes, their expenditures are strange, which probably explains why they’re not financially well-off, but in this case at least the fan has a purpose.

Because, of course, it can defend against missile strikes by simply blowing the missiles away.

The game is 2D, and the fan can only be moved up and down (vertically). It always sits on the far-left of the screen, as missiles, planes and more start coming in from the right. Letting once pass results in a failure, and the game would have to be restarted.

The player can control the exact amount of force that the fan is giving off by pressing either the trigger or the mouse button. The longer it’s held in, the stronger the force but the slower the fan moves. There are also other reasons to not necessarily want to go full force; namely, if you drop a missile or plane out of the air with full force, it will fly off backwards. If you drop it with less force, though, it will drop down on to (and destroy) other missiles and planes.

So the game is essentially extreme pong with a bit more complexity. Players can buy upgrades between rounds (it’s a survival game, so there are infinite rounds until the player loses), and these upgrades range from faster force build up and movement speed to things like the fan giving off freezing air.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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