Daily Design: Day 269

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Novice, Baffled and Mole.

As such, the game I’ve designed today is…

Intelligence

Female-Office-Worker-Working-On-Her-Laptop-Computer-While-Corporate-Spying-Shutterstock-800x430.jpg

In Intelligence, players take the role of an elite double-agent who has recently infiltrated a hi-tech technology development firm of some kind. The infiltration has gone well, and the protagonist has gotten a job at the firm through legitimate channels. The problem is that they’re very good at being a spy, but have no idea what they’re doing at work.

Hence, they’ve decided to double-down on their skills in order to succeed. The idea is to avoid having to do your assigned work at all costs – this is done by stealing the ideas of coworkers, avoiding managers entirely and making sure you’re always where you’re meant to be during an inspection.

The game is a 3D third-person stealth game. It’s level-based, with each level providing a unique challenge. One may have the player tasked with making a coffee, but because the spy has never made a coffee in their life (too busy spying) they have to instead steal a fresh one.

In many ways, it’s similar to Hitman. There are sections where the player is allowed to be, but also sections where their presence is disallowed. These sections will be clearly outlined, but do differ from mission-to-mission.

It’s a kind of goofy take on the Hitman formula with a nice sprinkling of Splint Cell. The idea to steal other people’s work just to stay afloat in a business is pretty evil (and petty), so I think the double-agent idea offsets this nicely while giving a good justification for the protagonist’s skills.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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