Daily Design: Day 268

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Typing, Degradation and Cobbler.

As such, the game I’ve designed today is…

Feet First

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Feet First is a typing game about repairing shoes, which I’m just now realizing is a concept that doesn’t sound very exciting.

The player inherits a shoe repair store (everyone’s dream!) and has to manage it. This is done by typing the phrases that appear above each part of the shoe – typing a word correctly will repair it, but typing the word incorrectly will repair it poorly.

When every part of the shoe is repaired, the player is paid and moves on to the next. Their amount of pay is determined by a combination of their skill and “reputation”, which is a level that can be increased by working efficiently (and at higher difficulty levels).

For fun,the player has access to a house that can be furnished with the money. New furniture can be bought,and all menus take place in this home. It’s a fairly “cheap” way to make players feel rewarded, but I believe that typing games are best when they exist solely as light motivation to get players practicing, and that a system like this is a viable way to go about.

Reputation is a player level that determines the quality of their store. There are visual upgrades as player increase their reputation, and they earn more money by attaining a higher reputation. The visual improvements to the store are solely seen while playing the typing game, so they’re fairly minor as well.

In the end, as with others, it’s a typing game that exists solely to motivate people to improve their typing skills. This is why I’ve introduced the idea of a penalty for misspelling a word; in many typing games, word can be corrected by quickly deleting and re-typing the word (sort of like in everything else). I prefer the idea that people should first learn to type well, then learn to type quickly. Whether this is a more efficient method of teaching or not, I don’t know! This is something that would require fairly extensive research before development began.

As a quick aside, this is (I believe) the third or even fourth time that “typing” has appeared as a random word, so I may just skip it next time. I’ve had multiples of other words, but this one is very specific and has been appearing more frequently, as well as basically defining a genre by itself.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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