Daily Design: Day 264
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Arcade, Sky, and Imbalance.
As such, the game I’ve designed today is…
Equilibrium is a sci-fi shoot-’em-up, in which the player controls a ship that’s constantly flying forward and murdering everything it can see.
What separates Equilibrium from similar games is that players have to carefully balance the power of their different shots. Players have access to two different kinds of shot – a red and a blue one. Enemies take damage from either but are vastly more susceptible to shots of the opposite colour. So, a blue enemy will take much more damage from red shots.
However, firing one shot will reduce it’s effectiveness while increasing the effectiveness of the opposite colour. In other words, firing a red shot will make all red shots do less damage, but increase the power of your blue shots.
Bosses and other major enemies will have different parts that are differently coloured, ensuring the player always has something to aim for.
When I play other “bullet hell” games, I find that I tend to only actually play the game in a very small area. I’ll find a relatively safe place, then dodge whatever happens to come towards me, which I don’t think is what designers typically have in mind.
In Equilibrium, players will have to move around the screen to maximise their damage. If they stay put, their shots will quickly become ineffective against the enemy. This means that players have to not only focus on at least two areas but all the space between them, meaning that mobility is a much larger factor than in similar titles.
That’s it! Thanks for reading. It was a bit later today because I ate some mysterious street stall chicken and I’m paying for it. Assuming I survive the night, I’ll be back tomorrow with another quick game concept.