Daily Design: Day 259

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Hiding, Blast and Many.

As such, the game I’ve designed today is…

Duck’n’Cover

DetroitRedDawn.jpg

Duck’n’Cover is a game about trying to out survive your friends, sort of like being retired.

Each player takes control of a character in third person who has the misfortune of being in the center of a relentless bombing run. Before a bomb lands, it’ll be indicated on the ground; if players get far enough away or behind cover, they’ll survive. If they don’t, they’ll die. Pretty simple!

Each map contains randomly generated cover, from entire buildings to things like cars and trees. While these provide cover from explosions, they can also be destroyed by a direct hit, meaning that after the game’s gone on for a while it becomes harder and harder to survive. More than that, the bombs start to drop faster and cover wider areas.

Players can also shove each other like the jerks they are. This can be used to shove people out of cover or just to slow them down while they try to escape.

Finally, there are also useful items that randomly drop from the sky. They can fall anywhere, meaning that they often land somewhere dangerous or hard to get to, but can completely turn the game around. They range from things like portable cover that can be deployed once to an item that temporarily freezes whoever you hit with it.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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