Daily Design: Day 258

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Reflection, Killer and Attack.

As such, the game I’ve designed today is…

Mirror Image

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Mirror Image is a VR-focused horror game about evil mirrors. Because game protagonists have the worst luck in the world, this one has found themselves in a mansion full of these, and has to navigate it without being murdered (which, to be fair, is the goal of all mansions).

The game is a first-person horror, where the protagonist navigates a Resident Evil-esque mansion in order to uncover it’s bizarre mysteries and escape. There’s no traditional form of combat, and ordinarily there are no monsters.

“But that would make a crappy game!” I hear you cry, somehow, through my blog post.

Yep!

So, monsters will crawl their way out of mirrors, like that girl in The Ring, only scary. The trick is that they can’t do this as long as the player is looking at the mirror, which will freeze them in place (hence the VR focus).

Mirrors can be smashed with a (very) rare item, that will permanently kill the monster and stop the mirror from functioning. Don’t think too hard about why the player can’t use a brick or their foot or something. Maybe they need some kind of holy crowbar that breaks on contact with glass.

There are also out of place but amazing puzzles to solve, just like in Resident Evil or Silent Hill. A few horror games try to eschew the puzzle element, but I’ve always found that solving puzzles was a clever way to empower the player without detracting from the scariness of enemies that would come from combat.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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