Daily Design: Day 256

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Toggle, Compatibility and Win.

As such, the game I’ve designed today is…

Shift

TE-Connectivity-transparent-car-at-Electronica-in-Munich.jpg

Shift is a multiplayer racing game about cars that can travel to different dimensions. Why people use them for racing instead of expanding human knowledge is obvious – because racing would be infinitely more fun to watch.

It’s largely a traditional racing game. Players can choose between automatic and manual and customise their difficulty to a great degree (thanks, Forza) in order to find a challenge that suits them best. The game is also playable online with several others.

What makes Shift different is the fact that cars can travel between our boring old regular dimension and a bizarre new one. Travelling through our dimension makes the game a regular racing game – but, at any time, the car can Shift, transporting it to a different one entirely.

The other dimension has a partially different track, bizarre scenery and some obstacles. However, it allows for some shortcuts as well. For example, a bridge may be down in our dimension, but a path will exist in the other. The actual process of shifting takes a few seconds in which the worlds overlap, and allows players to see obstacles and other races before they materialize.

It’s essentially two tracks overlapped that players race on and can switch between. While there’s no single optimal path (ideally), players will be able to improve their time by shifting regularly to utilise shortcuts.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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