Daily Design: Day 254
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Margin, Sketching and Continuation.
As such, the game I’ve designed today is…
Quick Draw is an asmmetrical multiplayer co-op game. One player takes the role of a stick-figure who has to navigate a piece of paper from left to right in order to find an exit. The other player draws platforms and objects (using the mouse) to help them progress.
Player 1 (the stick figure) plays the game like a fairly traditional platformer. They can move right or left, as well as jump and fall. There are enemies to avoid, but no way for the player to deal with them outside of simply avoiding them.
Player 2 draws on the screen with a mouse. Their job is to create platforms and objects for the first player. For example, they may need to draw a bridge that lets the first player cross a large chasm, or box in a deadly enemy. They’re only given so much ink per level, so they can’t simply draw a complex path from the beginning to the end.
Some levels will also have hazards that are harder to avoid. These can be drawn-on, like a picture of a running waterfall that can wash player 1 away, but be diverted by ink. These hazards can also be on the paper itself, such as a water stain. These manipulate the level in certain ways and can’t be negated – so, a water stain will warp any image that passes through it, leading to other effects.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.