Daily Design: Day 253
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Clean, Sell and Hut.
As such, the game I’ve designed today is…
Inspection Day is a game all about cleaning your house before an inspection. What a great way to relax!
The trick here is that players have only a minute or so (the time varies per stage) in which to clean their entire house as much as possible. They play in first-person, and can hold down RMB to grab items. Placing an item into it’s proper container cleans it up (ie. plates into a cupboard). Like in the real world, there’s no point in finesse; just jam items up in there and they’ll be fine.
Players also have a rag that can be used with LMB. Holding it down and moving it over stains will clean them, and the rag won’t get any dirtier, because it’s, uh, a magic rag. Players then go through an inspection, where they’re shown the worst stains and pieces of rubbish left. Each stain or out of place item will reduce the player’s score; if they keep it above a certain threshold, they unlock the next level.
So while it may not sound super interesting, I imagine it could become quite frantic. It’s a game about trial and error, and the inspection system allows players to see exactly where they could have improved.
It’s a game that makes it easy to play in bursts for high scores, and I can imagine players becoming quite competitive about it. The tight time limit also means players have to plan a route through the level, and play it basically like a very tight FPS – mechanically, at least. You can’t just shoot your way out of cleaning. Believe me.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.