Daily Design: Day 252

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Pilot, Shutdown and Dare.

As such, the game I’ve designed today is…

Stunt Pilots


Stunt Pilots, as you may have garnered from the name, is a game about stunt pilots. Of course, these are more extreme than regular stunt pilots (those pansies), because in Stunt Pilots the planes will shut down if stunts aren’t amazing enough.

It’s a multiplayer flying game, and is essentially about trying to out-survive the other players. Players start in a large open space, but have plenty of opportunity for dangerous stunts – flying through cave networks, between buildings, under bridges, upside down, skimming the water, dodging traffic, etc.

The idea is that each player has a meter (I’ll refer to it as the “Coolness” meter, because I’m having a hard time thinking of a less awful name). This meter represents how amazing and risky the tricks were, and is constantly declining if a stunt isn’t in progress. If it reaches zero, the plane will simply stop functioning in mid-air. While it’s possibly to perform a stunt on the way down to stabilize, it’s very unlikely that players will be able to do it in time.

That’s essentially it! Do risky tricks (Risky Tricks would’ve been a way better name) to survive. The Coolness meter will begin to decrease faster as the match goes on, so more frequent and dangerous stunts will be necessary.

There are also one of a kind bonus opportunities that appear briefly throughout the match. These are typically located in a single dangerous area and involve a stunt, such as flying between two skyscrapers or under a small bridge. Being the first to complete the opportunity results in a huge Coolness boost, but also carries a lot of risks. Not only are they typically very challenging, but several players will be attempting them at once.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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