Daily Design: Day 251

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Acquisition, Percentage and Degenerate. 

As such, the game I’ve designed today is…



Collapse is a multiplayer game about claiming land. Unfortunately, the land is also collapsing into itself.

Set in a sci-fi universe of untold human expansion, planets are claimed on a first come, first serve basis. Owning an entire planet is also a pretty sweet deal, as you may imagine, so people are pretty desperate to get their hands on one, even if most of it is collapsing into a black hole.

Players can go toe-to-toe with up to three others, each of which is vying to claim the land for themselves. This is done by painting it with your team colour, just like how land claims work in the real world, or so I imagine.

Definitely more than a little Splatoony, the idea is to cover as much ground in paint as you possibly can. Unlike Splatoon, the planet is collapsing semi-randomly, meaning that ground can be gained or lost in an instant. Ground that’s been painted with several colours is more likely to collapse, meaning that hotly contested areas tend to collapse more quickly than others, ensuring (hopefully) that players move about the map rather than focusing on easy to cover areas.

Players can also manipulate it by throwing bombs. There are bombs that stun enemy players, knock them back, explode with paint or destroy the ground beneath them. Players can find all 4 scattered about the map and throw them for good effect.

It’s a simple, “arcadey” shooter (likely third person) that could be a lot of fun, though I imagine it may struggle commercially in a post-Splatoon world. Free to play would probably be the best option, with a shop for cosmetic upgrades.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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