Daily Design: Day 249

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Swap, Vicinity and Scanner.

As such, the game I’ve designed today is…



Scan Mail is an asymmetrical multiplayer stealth game for up to seven players (six on one team, one on the other).

The lone player takes the role of Overlord, watching over the map as if it were an RTS. The other team plays in first-person, trying to accomplish randomly generated objectives across the map.

Firstly, the Overlord. Like in many RTS games, they have to gather resources in order to create bigger and better buildings and troops. They do this via “Supply Lines”, which are built at the Headquarters and then given a destination. From there, a caravan travels the route and then returns with resources – the exact amount is determined by how far the caravan travels.

Resources are primarily used to construct the Monument, a unique building that instantly wins the game if it’s constructed. Otherwise, they can also construct things like barracks where they can train guards, or a workshop to create mechanical scouts.

The Overlord is opposed by the other team, known as the Runners. Runners play in first person, and for them this is primarily a stealth game. They’re given a set of objectives at the outset (that are varied in each game) and completing these will win them the game. These are stealth-focused, and range from stealing documents to planting explosives.

The goal is to complete these objectives before the Overlord can complete the Monument. The Overlord is also aware of these objectives, so is likely to guard them more heavily.

Unlike traditional RTS games, the Overlord can’t move about by clicking on a minimap. Instead, they have to manually fly about with the WASD keys. This is because they have a physical presence in the world as a gigantic ship, and project a scanning field directly beneath them. Runners know that they’ll be spotted if they enter this field, so it’s important that the Overlord can’t simply teleport about.

Runners have a range of basic gadgets. They can distract guards, take them out from behind (slowly) and plant bombs to damage structures. Runners have the best chance if they work together to take down supply lines while completing objectives, whereas the Overlord should focus on balancing the protection of their assets with construction of the Monument.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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