Daily Design: Day 244

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Orbit, Smash and Inaccuracy.

As such, the game I’ve designed today is…

Big Bang Bash

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Big Bang Bash is a fighting game in which each player takes control of a planet and all orbiting moons, which it then uses to beat other, lesser planets into submission.

Each “arena” is set in a large portion of space, which can be navigated in full-3D. Planets fly themselves, somehow, allowing players to freely explore. They can opt to simply smash into the other player until one of them dies, but that’s obviously not ideal.

Instead, they can traverse space to collect debris, asteroids or even moons. This is done by flying past an object which catches it in your gravitational field, as long as it doesn’t hit the planet. Objects in orbit will continue to orbit (unsurprisingly) until they collide with something else, which is hopefully another player.

It’s a system that balances itself quite easily. Players that spend too long traversing run the risk of of over-cluttering their orbital field as well as hitting themselves, whereas players that don’t spend long enough simply aren’t armed for the battle.

At character select, players select from different planets with different properties. Planets differ in size, orbit speed, durability and travel speed. The idea is to collect moons, asteroids and so on to beat the opposing planet to death with.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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