Daily Design: Day 242
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Pause, Pig and Momentum.
As such, the game I’ve designed today is…
Porker is an adventure game, starring an
Adventure Time original character.
It’s a sidescrolling game with a focus on momentum – the faster the player moves, the further they can jump and the more powerful their charge is, allowing them to knock down doors or barrel through obstacles.
Enemies work in the same way. They’ll charge at the player and do severe damage when they connect, depending on how much speed they’ve built up.
The unique mechanic at play is pausing, which probably doesn’t sound all that unique, admittedly. The trick is that pausing the game will eliminate all momentum from all characters, enemy or protagonist, allowing the player to manipulate the environment.
It’s largely a puzzle game, then. Players need to figure out ways to build momentum at key points while knowing when and where it should be eliminated to avoid enemies or drop out of a jump.
I imagine it’s similar to Super Meat Boy, in that it has small levels that can be reset instantly. Once a player knows their way around a level, it should be quite easy to finish in future.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.