Daily Design: Day 241
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Zoo, Grave and Rising.
As such, the game I’ve designed today is…
Zoombinosis is a first person survival horror gameset in a zoo. Despite how overdone the zombie genre is, I feel like zombie animals are surprisingly underexplored, being how incredibly scary they’d be (at least to me, but then I find most regular animals sort of scary).
It’s a fairly straightforward first-person survival horror game, but the setting allows for all kinds of interesting opportunities. Zombie dogs are a terrifying given, but zombie monkeys are something that really ought to have more screen time in the world of gaming. I don’t know how things like zombie sloths and giraffes would go, but I imagine they’d be easy enough to make terrifying.
The player’s primary goal is to escape the (apparently enormous) zoo without dying, which I suppose is also the goal of everyone who visits a zoo. Weapons are extremely rudimentary, consisting of things like pipes, maybe a fire axe and a tranquiliser rifle that really shouldn’t work on something without a blood flow, but will in the game.
An enemy that’s tranquilised will get back up in a minute or so, but it’s the only gun in the game which makes it very useful. Smaller enemies can be fought off with melee attacks, or even killed after being tranq. Tranq rounds are, of course, quite rare – so use them wisely.
It really boils down to a traditional survival horror. The key difference is how broad enemies can be – being chased by a pack of mutated zombie meerkats isn’t quite the same as being chased down by a zombie rhino, for example. It’s partly inspired by Dino Crisis – real-life animals are fairly terrifying, and that’s something I wish games would explore a lot more. Even if they’re zombified for some reason.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.