Daily Design: Day 239
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Disease, Approving and Revenue.
As such, the game I’ve designed today is…
Big Pharma is a game about testing cures for disease, which is hopefully more fun than it sounds.
It’s set in a world in which a single disease has ravaged large parts of the world. Other (read: richer) parts are still running mostly as normal, but swathes of researches are in a panic to find a cure or vaccine. Obviously, the player takes the role of one of these researchers.
The game essentially boils down to making a series of narrative-driven decisions, as well as managing funds. The first section (narrative decisions), is fairly straightforward; the player is posed a question, and selects from a set series of answers. As an example, there may be a risky way to improve the cure quickly, though it comes with a chance of losing huge funding or even setting the cure back (somehow). These decisions are story-driven and explained with some flavour.
Secondly, managing funds comes down to assigning how much money each department recieves. The researches need some, but PR also needs a bit to make money of their own. Security needs to keep out thieves or later on even rioters, and a resources department may need funds to keep up morale. Decisions and fund management will dictate how much money is earned as players progress, influencing all their future decisions.
It’s a simple game, and probably best suited to mobile. It’s also one that would likely rely on the quality of writing, which is something that isn’t terribly well demonstrated in blog-form. Still, it’s an idea with merit, provided play throughs are short enough and that the decisions are morally interesting rather than binary.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.