Daily Design: Day 238

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Turnaround, Slash and Cutting.

As such, the game I’ve designed today is…



You know those VR horror games that have enemies you can’t look at or they’ll kill you? Orpheunage is one of those, only multiplayer.

Up to four players are trying to escape the Underworld, with a fifth playing taking the role of the Devil who’s in pursuit. The players have to navigate a randomly generated Underworld in first person in order to find an exit. They can’t fight, but each player receives a speed boost if they’re near another – if all four players are together, they move much more quickly.

The Devil can kill them quickly and without much effort if he catches them, with one caveat – the survivors are invincible until they look at him. Once they do, the Devil can kill each player (that’s looked at him) quickly and easily.

The idea is that the survivor group will balance splitting up with movement speed to explore the Underworld and move on, while the Devil player tries to ambush them around corners or by moving quickly into their vision.

The Devil player would potentially need some kind of guidance, like a minimap or the ability to see through walls, but it’s hard to see without play testing.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.



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