Daily Design: Day 237

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Sprightly, Blade and Clash.

As such, the game I’ve designed today is…

To Do or Iaido


To Do or Iaido is a game about killing people with swords, which is maybe not the most original idea on this blog, but definitely isn’t the worst.

It’s a game built for phones and tablets, and consists of a single action – swiping (how novel!). The game is about two samurai (or ninjas, I guess) having a swordfight, only each fight is determined by a single blow.

Both characters stand facing each other with their swords sheathed. They can’t perform any actions until the timer sounds; of course, this timer is slightly randomised, so reflexes are key. When the timer is sounded, players are shown a line on their screen; the first to swipe along this line is the winner. This is accompanied, of course, by an amazing fly-by sword fight where the two characters strike each other, and the loser is shown to be whichever one splits in half after a few seconds.

It’s dead simple, but could be quite fun in multiplayer. There’s a single-player mode as well, and players can earn cosmetic unlocks to customise their characters by winning duels. Cosmetic unlocks are tied behind challenges rather than a currency; winning 100 online fights may result in earning a new sword or a silly hat or something, for example.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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