Daily Design: Day 235

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Making, Ice and Drip.

As such, the game I’ve designed today is…

Ice to See You

ice-sculpting-hp-orig.jpg

Ice to See You is a multiplayer game about – perhaps unsurprisingly – ice sculpting. The game is designed for at least four players, and works almost as a digital board game. The game can scale up endlessly in terms of players, but requires two even teams to go head-to-head.

At the start of a game, the team to go first is decided at random. From there, one (initially random) player is selected to be the sculptor, a role which rotates through the team from there on. The sculptor is given a word – such as “Eagle” – and has to try and sculpt it from ice in a short time limit (before the ice melts).

Players on both teams try to guess what’s being sculpted. Regardless of which team the sculptor is on, whoever answers correctly will score a single point for their team. If nobody can answer it correctly, the sculptor’s team loses a point. The first to score 5 points is declared the winner.

Sculpting is done by carving out big chunks of the ice with the mouse – first selecting an area, then selecting the depth. It’s simple to use, but hard to master. The idea isn’t to create totally accurate sculptures, though; as a matter of fact, half the fun is seeing the awful creations people manage to sculpt. As such, at the end of each game the sculptures are displayed under their words and can be saved or shared on social media.

Finally, it’s worth noting that this game basically runs on the honour system. Players can easily play together while on a voice chat program or a phone call, and can simply tell each other what the word is. This is a pretty serious issue, and basically bars the game from ever being played in any kind of competition.

I don’t consider this to be game-breaking, since it’s built around stupid, simple fun. But it’s worth noting that it’s a major issue.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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