Daily Design: Day 233

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Snobbery, Elite and Look.

As such, the game I’ve designed today is…

Airs and Graces


Airs and Graces is a simple game designed for VR about being the best snob you possibly can.

As we all know, the single defining trait of a snob is their ability to turn their noses up at people – or, at least to ignore the less elite among us. As such, the game is about trying to navigate a party while also ignoring as many people as possible.

Points are slowly gained while nobody else is in sight, but are reduced while looking at one or more other people. Points are referred to as “Dignity”, and – just like in the real world – dignity is easily lost.

Players have to navigate the party, avoiding waiters, guests and furniture, in order to make it to the pedestal and deliver a speech. Dignity is lost if the player runs into anything along the way.

While delivering the speech, the player has to select from a series of lines shown via button prompt. For example, the X button may relate to one line and the Y button to another, all of which is shown on-screen while giving the speech.

To know which line to deliver, the player has to glance down at their cue cards. Spend too long looking and you’ll lose dignity, but get a line wrong and you’ll lose a whole lot more.

The idea is to navigate the party and deliver a speech without looking at as much as possible, which is probably a bad idea for people with neck problems. It’s also on good for one playthrough without some serious randomisation, but I think it’s a fun idea for a small game.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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