Daily Design: Day 229

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Pointer, Selection and Following.

As such, the game I’ve designed today is…



Cat-Astrophe is a puzzle game about guiding cats back to their home via laser pointer.

It’s a scientific fact* that cats love to chase lasers, and the protagonist in Cat-Astrophe uses that to full effect. The protagonist owns 101 cats, but all have escaped – so it’s their job to return them home safely.

It’s a puzzle game with an isometric view. Each level has at least one cat and a trap, and the goal is to lure the cat/s into the trap by luring them with your laser. Cats will follower the laser if they can see it. It can also be switched on or off at will.

So, the idea is to move cats around the level to manipulate them into letting each cat out. For example, luring one to knock a book over may create a ramp for another. There are also environmental issues to consider, like ice, that will cause the cat to keep sliding even once the laser is switched off.

A level is considered “complete’ when a single cat is rescued, but the 101st cat can only be rescued if all other 100 cats are successfully collected, which is much more challenging.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

*Not a fact


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