Daily Design: Day 227

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Score, Jumping and Legislation.

As such, the game I’ve designed today is…

Long Leap of the Law

bigstock-Man-Jump-Through-The-Gap-On-Su-51586156.jpg

Long Leap of the Law is an endless runner designed for phones and tablets, in which players try to escape the relentless pursuit of police that are dedicated to putting an end to, uh, jumping.

It’s dead simple, if I’m honest. Players simply tap the screen to jump – at all other times, the character is running, stopping only if they hit an object or fall. If players are slowed down too many times they’ll be captured, and if they fall down a hole it’s an instant game over.

The character will actually be caught eventually, even if they don’t hit anything, because the police are slightly faster. To counteract this, players can move their character faster by increasing their score by doing sweet tricks.

While airborne, players can draw symbols on the screen or simply swipe in different directions to perform tricks. Each trick takes a certain amount of time to perform after the swipe or motion is performed, and if the character hits the ground while a trick is being performed they’ll stumble and slow down dramatically.

Thus, the idea is that skilled players will perform a lot of complicated tricks with good timing to move extremely fast through the game, while less skilled players are able to take less risks (and thus have small payoffs). Once a trick is performed the motion to perform it is saved to a book for review, but earning certain high scores can also unlock new trick moves.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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