Daily Design: Day 225

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Comic, Trek and Prison.

As such, the game I’ve designed today is…

Panel Institution

prisoner-vector.jpg

Panel Institution is a sidescrolling stealth action puzzle game, as well as a mouthful.

The player takes the role of an inmate who’s trying to escape from prison. They can move in two dimensions (up, down, left and right) and can knock out guards if they sneak up on them. If spotted, though, they’re limited to simply attacking at close range. Being spotted will almost certainly result in failure.

The goal is, simply, to escape. Each “level” is broken down into a single screen, and the camera shows all of a level at once. Each has a separate and obvious exit and entrance point, and the idea is simply to reach the exit alive. Sometimes this means grabbing a key first, or disabling security, or other similar objectives.

The twist is that the game is set inside a comic book, with the level broken into individual comic segments. The game can be paused at any time in order to reassemble the comic, essentially restructuring the level at any point.

This is useful for avoiding guards, security measures, or for simply making the level easier to navigate. It also allows for some puzzles, as certain combinations may be necessary at different points to progress.

It’s taken clear inspiration from Framed, which was a brilliant idea (and seems to be a brilliant game, though I’m yet to play it). Actually, this is essentially Framed meets Mark of the Ninja, which is a better description than everything above, as well as being more effective at making me want to play it more.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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