Daily Design: Day 224

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Reaching, Planetary and Tool.

As such, the game I’ve designed today is…

Reach for the Moon

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Reach for the Moon is a game about a deeply lazy person who wants to travel to the moon. Or, more accurately, they want to be on the moon, but would rather it traveled to them. As a result, they’ve opted to try and reach the moon without ever leaving their house.

To achieve this, the protagonist is using one of those, uh…dinosaur reaching sticks? It’s pictured above, anyway. If you know what it’s called please let me know, because I’m sure they have a real name but have no idea what it is.

Obviously it would require one long-ass stick to reach the moon from Earth, so the player has to “work” to build one. This is done by collecting crap in reach of their lounge with the stick and selling it for money which can be used to improve the stick, then repeating it ad nauseam until they can reach the moon itself.

The game is 2D, with the protagonist sitting on the left of the screen as their reaching stick thing goes out to the right. At first it barely moves, and the player merely has to grab the items in reach by moving the stick onto them, clamping it and then retracting the…arm, thing. When an item is brought back to the player they earn money (by selling it online).

As the stick gains in length and strength (this is becoming suspiciously sexual) the player has to be careful to navigate the world. They could pick up an ATM, for example, and once they do and start retracting the claw they’ll need to be careful to avoid anything on the way back. As the claw retracts, hitting objects will damage it, and more valuable objects tend to be more delicate. If an object is destroyed, it’s simply gone for good.

So the idea is to extend ever-further from the house to pick up more and more valuable goods and build a more and more unrealistic (but useful) tool, to eventually grab the moon itself. It’s sort of like catapult games (such as Toss the Turtle) meet Ridiculous Fishing.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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