Daily Design: Day 221
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Monopoly, Hammer and Sandwich.
As such, the game I’ve designed today is…
Loaf & Devotion
Loaf & Devotion is a game about running a ruthlessly brutal sandwich shop monopoly, aided, of course, by senseless violence.
The player begins with a single sandwich stand and few customers. Their goal is less to run a shop (in other words, they don’t run a shop at all) but spend their time hammering away the competition, quite literally.
Players tap on nearby stores repeatedly to destroy them and earn money, which is then spent on upgrades. These range from setting up new stalls and shops to upgrading your existing ones, as well as improving your hammer to destroy opposing shops more quickly. Players can also hire muscle to attack nearby shops (slowly) over time.
So, yes, it’s essentially a clicker game. The idea is to spend money to make money, and (just like Cookie Clicker) it quickly grows to ridiculous proportions. Players will construct sandwich shops on the moon, orbital sandwich stations and more, before finally all matter in the universe becomes sandwiches.
In terms of design I’m sort of cheating, because the concept is dead simple. The success of these games comes down to a combination of feedback and some clever behind-the-scenes number crunching, neither of which I have to worry about. Hooray!
Still, there’s always room for another clicker game in the world, because they’re absurdly addictive.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.