Daily Design: Day 217

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Miss, Distance and Barista.

As such, the game I’ve designed today is…

Pour-Over

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Image only loosely related, but I couldn’t pass up the chance to have it on my blog.

Pour-Over is a game about an extremely busy barista, who has, sadly, developed very poor vision. More specifically, they’ve lost their sense of depth. As one may imagine, this makes pouring coffee a difficult task.

It’s a very simple game, and the one and only goal is to pour coffee as well as possible. The game is presented in first person, and the player sees the counter in front of them. A cup is (randomly) placed, and the player has to “aim” their pour as best as they can.

Because the protagonist lacks depth perception, this comes down to some guesswork rather than, uh, perceiving depth. Players do this via a depth bar, that’s increased by holding down a button. When released, players will move their hand forward and pour the drink wherever the bar dictates, whether or not there happens to be a cup underneath it. The goal is to pour as many drinks as possible before a certain amount of coffee is wasted.

The game is level-based, with harder levels having bigger areas (and thus a higher chance of failure), as well as the depth bar moving more sporadically.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

 

 

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