Daily Design: Day 216
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Repair, Haircut and Reputation.
As such, the game I’ve designed today is…
Hair Repair is essentially Surgeon Simulator if it was set in a hairdressing salon. For the uninitiated, this means insane physics and hard-to-control arms that wildly swing tools about.
The client sits in their chair and presents the player with a (randomly generated) image of the haircut they want, including the colour and style. It’s the player’s job to get the client’s hair as close as possible to the image.
Of course, it’s more likely that they’ll make a total mess of it, because that’s the fun of the game. Unlike Surgeon Simulator, it’s important to note that the player can’t actually murder their clients.
Levels have a lot more variety, too. As they say, hair grows no matter the circumstance, so it stands that it should be cut no matter the locale. Players will cut hair in earthquakes, on top of (extremely windy) mountains, on boats in a storm and more. The idea is that tools and hair will behave very differently in different levels, making it harder and harder to deal with.
It’s a first-person game, and the player has two visible arms. Each is controlled independently, and can be moved around, made to grab and made to release. Using an item is a matter of laying the hand on it, grabbing and then moving it into position before releasing.
Players are scored based on their performance, but – as with most ridiculous physics games – the goal is really to have simple fun. All levels are unlocked from the outset, and replays can be shared online, as can screenshots of the player’s final (attempt at a) haircut on each level.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.