Daily Design: Day 213
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Launch, Keyword and Purpose.
As such, the game I’ve designed today is…
Launch Code is what you get if you cross those word-finding puzzles in newspapers with the nuclear apocalypse.
Two players go head-to-head; one of which is trying to launch a nuclear missile while the other tries to disarm it. The first to find the correct password is the winner, either bringing about or preventing a disaster.
There are two passwords – one for disarming, and one for launching. Each is hidden in a word grid, such as the one pictured below;
The key difference is that the words on the right don’t exist in-game. Instead, every time the player discovers a word they have to test it. Both players have a separate grid, so there’s no chance of the defending player accidentally launching the missile, for example. The first to find and enter their code wins – pretty simple!
(Un)fortunately, both players have ways to sabotage their opponents. This is done by using “Risks”, which is a system that provides a clue to the other player, but also sabotages them in some way. For example, one Risk may tell them that their code includes the letter E, but will totally rejumble the grid and generate new words (and a new code, though obviously with the clue included). Another may permanently remove some dud words from their grid, but also cause their screen to randomly black out for several seconds.
The first player to enter their code is declared the winner, though matches can be played as a best of three rather than in singles. It’s a fairly simple, straightforward game, but I think it would have a surprising amount of depth to the strategy.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.