Daily Design: Day 206

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Tap, Banning and Spread.

As such, the game I’ve designed today is…

Ban Hammer


Ban Hammer is a game about crushing trolls with a gigantic hammer, like whack-a-mole for the digital age.

Simply, Ban Hammer is about crushing trolls before they spread throughout the forum that the player is in charge of. The game uses an isometric view where people’s avatars (NPCs, that is, not real people) will walk around and talk to each other. Occasionally a troll will enter, and the player will have to tap the hell out of them.

Tapping a troll causes damage, and when a troll loses all of it’s “health” it will, obviously, die. There are several kinds of trolls, all with different abilities – some are fast but weak, strong but slow, some can teleport or heal others and so on.

If a troll manages to speak to a forum member for long enough, that forum member will also turn into a troll and need banning in turn. As such, trolls that are poorly handled will spread quickly and become overwhelming. The player needs to protect a certain amount of forum members per level, and will fail if too many are converted to trolls and the whole thing becomes a new 4chan.

At the end of each level the player is awarded money based on how many forum posters are still active. This money can be spent on upgrades to the forum or to the ban hammer itself.

Forum upgrades include adding more boards, which will increase the number of posters and thus your income (and, of course, ground to cover while troll-banning). Players can also choose to buy and upgrade Moderators, who will pursue and ban trolls on their own.

The ban hammer upgrades include more damage, an area of effect, the ability to convert banned trolls into moderators (temporarily) and more. It’s a game that relies heavily on positive feedback, which is something I can’t (and thus, don’t have to!) write about here, but trust me when I say it would be totally awesome. For real.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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