Daily Design: Day 204

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Four, Driver and Household.

As such, the game I’ve designed today is…

Remote Chaos

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Remote Chaos is a four-player racing game in which the players control remote-controlled cars in several kinds of environments.

It’s fairly standard as racing games go – there’s an accelerator and a break, and the rest of the complexity is customisable according to the skill level/s of the player/s. For example, different gears and a clutch can be enabled, but it’s automatic by default. The first over the finish line is declared the winner.

What sets Remote Chaos apart is the variety of environments and the level hazards. Since the players are controlling remote-controlled (and tiny) cars, the environments are fairly standard real world places, such as houses. Here, everything is relatively huge and becomes a hazard.

For example, a book may fall off a shelf and land on the course, which will need to be avoided. People could be walking around, or in an outdoor area branches may be falling. All tracks have these (largely randomised) events that can drastically affect the race, though a non-diegetic effect may give racers some warning, because we’ve all played Mario Kart and know how awful it can be to suddenly lose several positions.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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