Daily Design: Day 201
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Bug, Machine and Random.
As such, the game I’ve designed today is…
Lawful Interception is a singleplayer game about wire tapping.
The player takes the role of a government agent who’s been tasked with uncovering information about a terrorist organisation. They’re doing this by listening in on various phone calls between major targets of their choice, with the ultimate goal being to discover the identity of their ringleader.
It is, foremost, an investigation game. The player has to pay attention to the calls (each of which is recorded) and glean as much information from them as they can. They also have access to detailed dossiers about the targets, included biographical information, known affiliations and so on.
Between calls the player can build their case (literally). This is done by placing known targets on a heirarchy grid based on information that’s been learned so far. At any time, the player can decide who they think goes where and get an ending based on their conclusions. The twist is that there isn’t enough room for every known target, so the player has to decide who the “upper management” is, so to speak.
It’s essentially an audio-focused version of the brilliant Her Story. Clues are gleaned from the conversations, with information that misaligns with the dossiers being the most important. For example, if a target talks about having to do something for his mother and the dossier says that she’s been dead for thirty years, that’s probably (definitely) a clue.
Finally, calls are unlocked by answering short quiz-like questions (that aren’t multiple choice). They’re relatively simple at first, but finding every call will require a master investigator, or somebody with access to Google.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.