Daily Design: Day 196

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Cooling, Ozone and Pop.

As such, the game I’ve designed today is…

Ozone

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Ozone is a singleplayer tower defense game about – and the more observant readers may have already guessed this – the ozone layer.

Players navigate a 3D world (in globe form) and have to protect spots that are overheating from sunlight. This is done, as in a traditional tower defense, by “buying” a spot of the ozone layer and placing it where it needs to go.

Rather than money, players have a limit to how much ozone can be placed at once globally. They can place any amount of ozone anywhere they want until they reach this limit, but are best off placing small amounts wherever it’s needed rather than trying to make large swathes.

This is also because of pollution. Humans (those jerks) can destroy your ozone with pollution, which is visualized by black smoke coming from the Earth. Pollution will destroy any ozone it comes into contact with (though the quote will be refilled), but if a patch of sun happens to hit a polluted spot, the population will drop. If the population drops to a certain level, the game is over!

To avoid pollution, players can plant “Green”, a kind of special resource that’s planted directly onto the Earth rather than above it. Green increases your total ozone capacity when placed, so players have to choose between placing it early and making use of the increase or being more reactionary by placing it atop pollution.

So, it’s a much more reactionary game than most tower defences, which tend to about planning ahead. Navigating the globe easily and making quick decisions is much more important than planning and strategy, for better or worse.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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