Daily Design: Day 195

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Vinyl, Narrow and Inertia.

As such, the game I’ve designed today is…

World Record

Grammophone.jpg

World Record is a(n sometimes endless) runner game in which the player is a tiny person who’s trying to stay alive atop a vinyl record, for some reason. I guess because this is a world where records are powered by tiny adrenaline junkies.

They do this by running , but since they’re running against the spin of the record they’re staying in-place. The goal is to survive by dodging obstacles that come around more-or-less at the rhythm of whatever song is playing (including songs uploaded by the player).

The player can move left or right, as well as up or down (by jumping or sliding). The goal is to dodge obstacles as they come – the player’s view is from side-on and above (I feel like there’s a term for that), and they can see the obstacles being generated in the background, on the other side of the record. The obstacles don’t make much real-world sense since records aren’t designed to be covered in tiny people and obstacles to dodge, but the player can see them spawning into the game ahead of time.

This lets them pre-plan a little, as well as allowing them to spot dead-ends coming up. For example, if they slide under an obstacle on the left it may lead to a situation in which they don’t have time to dodge something else, but by paying attention to the background they can avoid this.

All the regular trappings of an endless runner would be present, too. Cosmetic rewards, mainly, but also new songs (records) to unlock and play around with. Players could create their own courses or have one generated automatically based on the audio file that was uploaded.

While levels wouldn’t typically actually be “endless”, there would certainly be an endless mode in which the game either cycled through audio files or used an online radio to generate levels.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

 

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