Daily Design: Day 194
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Equipping, Reverse and Gentleman.
As such, the game I’ve designed today is…
Timely Gentlemen is a cooperative puzzle game for two people. In the game, each takes control of an elderly British gentlemen, each of which is in possession of a pocket watch that lets them manipulate time – though it only lets them rewind themselves and whatever they happen to be wearing.
The game is level-based, and the goal of each level is simply to reach the exit. Of course, the way is barred by all sorts of obstacles that require
jolly cooperation to navigate. Players typically have to split up to complete a level, and many comes with two distinct paths that overlap in interesting ways.
The simplest example is a puzzle where a player has to stand on a switch to open the door for another. This can be manipulated in all sorts of ways – maybe something could be actively stopping the player from standing on the switch for long, which would require well coordinated timing. Maybe the switch is barred, and the first player has to help the second player first, and so on.
The other main system at play is that players can find and equip items, though they don’t necessarily have to be clothing. These items range from keys to weapons to cups of tea, and the player/s can rewind with them equipped. If this happens, the item is also “rewound”, moving back in time and potentially changing forms. For example, a cup of tea that’s rewound may become hot again, though will start to cool off once time resumes.
The trick is to combine the player’s rewind abilities to get items to where they need to be and in the correct state. Because players can’t rewind through an object (as only they’re rewinding, not the whole world) the second player can lock a door behind them to ensure they rewind without moving far. That can be used, for example, to move hot tea through a level without letting it cool down. I hope it’d make more sense in-game than it would on paper, though!
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.