Daily Design: Day 190

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Leap, Distance and Button.

As such, the game I’ve designed today is…

Spring Break


Spring Break is a mobile title designed for short play sessions. The game is about a spring that’s trying to cross a massive canyon full of platforms, presumably to reach some kind of spring-exclusive state of nirvana.

It’s a sidescrolling game, and is controlled by tapping. Tapping will make the spring “jump”, and tapping and holding the screen down while it’s airborne will cause it to fall faster. The spring will actually rotate while airborne, so landing on the next platform on either end is essentially. Otherwise, it’ll simply flop off, which sounds like some kind of British insult.

The goal is “survive” by making as many jumps as you can. This is achieved by alternating between tapping to bounce when the spring hits a platform (good timing results in a higher bounce) and causing the spring to drop with good timing. A good performance will make the game faster, which can be detrimental but also may cause the spring to fly over entire platforms and reach others, increasing the player’s score.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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