Daily Design: Day 189
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Alarm, Dig and Wartime.
As such, the game I’ve designed today is…
Spade’n’Sneak is a singleplayer stealth game about a Dwarf who has to avoid Goblins to steal treasure, as is typical Dwarf behavior.
It’s an isometric third person game, and the Dwarf can be moved with the keyboard or analogue stick, depending on platform. The player’s goal is to get to a treasure located in each level and escape, ideally without being detected.
The player can kill enemies by sneaking up behind them, though certain enemies are entirely immune to damage. While the game features a combat system if the player is detected, they’re always at a massive disadvantage, and fleeing is advised.
Players can’t utilize darkness or shadows to avoid enemies, instead having to remain out of sight or behind cover entirely. The other main option is to dig underground, which pops the player out into some tunnels. These tunnels have separate guards and patterns.
Since players can’t see one “world” while they’re in the other (ie. they can’t see the tunnels while on the surface), the trick is to locate areas where guards aren’t patrolling and try to dig out into those spots, or time it very well.
The game is broken into levels, and each ends when the player steals a treasure and escapes.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.