Daily Design: Day 187

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Zoom, Crisp and Army.

As such, the game I’ve designed today is…



Infradead is a game about burning people with an orbital laser, which is a sadly underused trope in gaming.


With some exceptions.

The game is broken down into several levels, each of which has a unique objective (though it’s always to burn something with an orbital laser, because that’s an infallible premise).

The entire game view is top-down, as if it were first-person from a satellite camera. The player is given a small objective briefing at the beginning of each mission – such as burn so-and-so – and has to do just that.

The player can switch through infrared, thermal and night-vision, as well as being able to zoom in and out to find their target. The trick is using a combination of all three to find the target based on clues, since actual details can’t quite be made out.

For example, the target may be part of a drug deal, and so you have to watch out for suspicious transactions being made somewhere shady (like an alley, or a fried chicken joint). Then, using the government resources for the best, you burn them from space.

Think of the game as Hitman, if 47 was the incarnation of the wrath of a thousand suns instead of a bald man.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.



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