Daily Design: Day 186
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Absorb, Shove and Passive.
As such, the game I’ve designed today is…
Sumotion is a multiplayer game about shoving each other around a bit.
Played by 2, 3 or 4 players, the game pits all players against one another inside an arena and has them try to push each other off the edge. The last person standing is the winner.
Players move around with the analogue sticks. Running into a player will shove them backwards a small amount, depending on who has the most speed when they collide. Players can also shove with the trigger buttons, which has a small wind up but results in a much larger shove. If a player is shoved while they’re “winding up”, they’re pushed back a much larger distance.
When a player is shoved – either by a push or by being rammed – they build “Momentum”. The higher a player’s Momentum is, the further they will push people and the further they’ll be pushed. They’ll also naturally move faster.
As such, the game imposes it’s own time limit. If a match lasts a long time, players will inevitably reach a point where a single nudge will send them hurtling off the side.
There are also multiple arenas, some of which have significant differences. While the standard arena is circular, others can come in multiple shapes, such as a donut shaped arena or, well, anything. Another arena may be precariously perched atop a cliff and will shift with the movement of the players.
Finally, cosmetic rewards can be earned simply by playing, as seen in Rocket League. Because this is a game about casual fun, it doesn’t make much sense to me to impose skill-based rewards over something more casual fun-focused.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.