Daily Design: Day 184

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Digging, Attack and Section.

As such, the game I’ve designed today is…

Tunnel Vision


Tunnel Vision is a side-scrolling puzzle game in which the player digs tunnel underneath castles to collapse them, because I guess siege weapons are expensive.

The game is broken down into a series of short levels. In each, the goal is collapse the castle presented, though of course each castle is different. The player can only dig out a certain amount of dirt (denoted by a bar) and then has to try and collapse the castle with what they have.

This can be done by placing explosives at certain points along the tunnel. All explosives are detonated at once – if the castle doesn’t collapse as a result, the player can either restart the level entirely or try to replace explosives using the same tunnel they’ve already dug.

Because each castle is different, the player’s tactics will have to change accordingly. Certain castles will have, for example, foundations that extend far underground. Others may have moats that can be used to flood the tunnels, for better or worse.

While strategy is important, trial and error is likely to be a more useful tool. It’s quick and painless to restart, and seeing the impact certain explosives and strategies has on the castle allows players to quickly build and rebuild tunnels and strategies accordingly.

That’s it! Thanks for reading. Bit of a vague and simple one today, but I hope you enjoyed it. I’ll be back tomorrow with another quick game concept!


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