Daily Design: Day 181
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Platform, Dream and Surprise.
As such, the game I’ve designed today is…
Dream Team is a singleplayer platformer game about exploring people’s dreams.
The game takes place in a small rural village that’s become plagued with a disease that makes people fall into a coma. The main character has the ability to enter their dreams in order to cure them.
As such, each characters dream becomes a level in the game. Outside of these, the player can explore the village in the real-world in order to talk to characters and complete simple side quests. After completing certain dreams or side quests in the world, new characters may fall into comas, unlocking new levels to complete. When a level is completed the person awakens, but the player can revisit any completed level (in order to hunt down collectibles) by sleeping in their own bed.
Every dream comes with a mechanical twist based on the character that’s dreaming. For example, a child will have much more imaginative and bizarre dreams, meaning that the world will be fractured and illogical. A character that feels trapped in their life may have a dream in which the player can fly.
Lastly, there are also Nightmares, which are optional super-hard levels for completionists. These tend to have a horror-focus on top of extreme difficulty and no collectibles, but unlock special character interactions and scenes if they can be beaten.
There are also cosmetic upgrades to be unlocked by completing side quests, rescuing people and collecting items inside dreams. Cosmetic upgrades are clothes and equipment for the custom-created character.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.